Software Engineering Alliance Girls High School
TERM 2 / SESSION 01 Slide decks

FIRST SESSION · 90 MINUTES

Introduction to Software Engineering

WELCOME, BUILDERS

Software engineering
is how ideas
become software.

A first look at the people, process and creativity behind the technology we use every day.

TOFA × Alliance Girls Alumni Grade 10 · Term 2
01

THE MISSION

By the end of today,
you'll be ready to explore.

01

Explain it

Define software engineering in your own words.

02

Trace it

Follow the journey from an idea to working software.

03

Imagine it

Spot a problem you might solve with technology.

90 min together stories demo your ideas
02

0–10 MIN · WARM-UP

Your tech life
is already a story.

TURN & TALK

What apps or websites
did you use during the holidays?

There are people behind every tap, swipe and scroll.

03

THE BIG QUESTION

So, what is
software engineering?

The discipline of designing, building
and maintaining
software that solves
everyday problems for people.

HARDWAREThings you can touch

Phone · laptop · keyboard

SOFTWAREInstructions that make things work

Apps · websites · systems

Software is the ideas and instructions. Engineering makes them reliable.

04

LOOK AROUND

Software is
everywhere.

“It is not somewhere far away.
It is already shaping your day.

01BankingMove money safely
02HealthcareSupport better care
03SchoolLearn and connect
04WeatherUnderstand our world
05TransportFind our way around
06Your ideaWhat could it improve?
05

A COMMON MYTH

Software engineering
isn't just coding.

Building a house takes
a whole team.

UX designer developer tester product manager data analyst security expert

There is a place for your strengths on a software team.

06

THE JOURNEY

From “what if?”
to “it works!”

Imagine: an app for students
to swap books at school.

01PLANWho needs it?
What problem?
02DESIGNWhat should it
look and feel like?
03BUILDWrite the
instructions
04TESTFind the bugs
and fix them
05DEPLOYPut it in
people's hands
06MAINTAINImprove it
over time
Good software is never “finished” — it keeps getting better.
07

25–40 MIN · LIVE DEMO

Let's make an idea
come alive.

WATCH THIS
my-first-website.html
<h1>Hello,
Alliance Girls!</h1>
Hello,
Alliance Girls!

Choose your “wow”:

01 add a button 02 update colours 03 show and hide

Watch closely: a deliberate mistake is part of the plan.

08

40–55 MIN · GROUP ACTIVITY

Find your place
on the team.

GROUPS
4–5
01

Read the
role cards.

02

Choose one
that sparks you.

03

Share your
why.

Front-end developer UX designer QA tester Data analyst Product manager Security engineer
DISCUSS Which roles need code? Which ones don't? What sounds most like you?
09

55–70 MIN · DISCUSSION

What could we
make better?

Think about school,
home or your community.

01

What feels harder than it should?

02

Who is affected by
that problem?

03

What might you
try to change?

We will capture your ideas on the board.
One of them could become your Term 3 project.

10

THE TAKEAWAY

Keep these three
ideas with you.

01

Software is creative.

It starts with curiosity and an idea about how life could be better.

02

Software is a team sport.

Different strengths come together to make something useful.

03

You belong in the room.

You do not need to know everything before you start exploring.

NEXT TIME New voices. Honest stories. Career Conversations.
11

80–90 MIN · EXIT TICKET

Before you go,
leave us a thought.

SESSION 01WHAT I LEARNED TODAYOPTIONAL NAME: __________
01One thing I learned today:
02One question I still have:
03How excited am I about software engineering?★ ★ ★ ★ ★
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